
You can absolutely do it all: Jabs, hooks, crossovers, Dempsey rolls, fiery fists, lightning strike… you name it, all your favourite reality & fantasy fighting moves can now be done inside the virtual world.
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In PvP you fight against another player in a square sized free roam arena with your fist and abilities and is done in a true fighting game style of combat.

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In VFC's final form, competitive PvP element will represent 20-30% of its value, Single-player/Co-op content will be of equivalent 30-40%, and there will also be various fun modes and training modules, which is a place where we want to mesh in all the small good mini-game ideas.įeaturing a melee combat mechanism built from the ground up for VR multiplayer, VFC will deliver best of quality of multiplayer content for both PvP and PvE What are the features in Virtual Fighting Championship at its full release Hi, thanks for granting your presence here and to have a look at our game VFC! This is mostly a 1 person project, so bear with me as I will progressively add more feature and play modes to the game!

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Please seek guidance on your router's official page to learn how to enable the UPnP setting! - we understand the security concern behind this, so players should make an informed decision on this setting! Word from developer - Yang If you want a guaranteed optimal connection quality every time, please enable your router's UPnP setting (universal plug and play), so that the P2P connection will be much more stable.Įach brand and model of router varies in its navigation menu to change the UPnP setting. The game uses NAT punch through to pair up the P2P connection between players, but if the connection punch-through failed, we do have a relay server to backup the connection (but that will cause higher than optimal latency level). Internet connection and online PvPWe recommend you to use cable internet connection, as the wireless connection will cause small graphic lags. If you find navigating around the menu screen to be troublesome (because we made it that you have to walk up and punch the menu buttons), it would mean that you will be unsafe in an actual match. Play area requirementMore space you have the merrier, but VFC should be played with a minimum space of 1.5 metre x 2 metre, which is equivalent to 4.9 feet x 6.5 feet. We haven't tested extensively for WMR just yet (will do in the near future), but we had a WMR user in our closed beta test, and he didn't experience any major issueįull body tracking using either VIVE trackers or supporting gears for Oculus and other compatible headsets (to enable kicking!) will be added to single-player and Co-op mode later down the road depending on community demands. And the development of this game will continue indefinitely after launchįor Oculus, to get the best experience a 360 degree tracking is optimal, but without 360, the game is still good (we tested the game using only 180 degree tracking, and we felt it played quite well) VFC pursue to be the most content rich and fun inducing VR combat action game, gathering game modes ranging from PvP/Single-player to Co-op PvE. Furthermore, the game also boasts a playable single-player robot infinity mode that is at its alpha stage and will undergo active development during the first stage of early access.

The game currently features a Fantasy fighting mode as well as an upcoming Boxing championship mode.

I mean you have to join for match making right? right? oh and tech issues too, please come in here, we try to respond to you promptly! What is Virtual Fighting Championshipĭeveloped from 2016 to 2018, built from the ground up for VR Melee Combat PvP Welcome!Welcome to VFC's fantastical, mystical, terrific, royal but exotic Steam-Store, COMEEE and have a look! prices are good, quality is great!Īlso, please join our vibrant, friendly, kind, light-hearted, cosy and warm discord channel!
